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- // Quickdraw 3D sample code
- //
- // This file illustrates how to set up a pixmap based draw context.
- // A metafile is read into and imaged in the pixmap, this pixmap is combined
- // with a pixmap containing a background, so that the 3d data is drawn over
- // the background
- //
- // Nick Thompson, AppleLink: DEVSUPPORT (devsupport@applelink.apple.com)
- //
- // ©1994-5 Apple Computer Inc., All Rights Reserved
-
-
- // system headers
- #include <Devices.h>
- #include <Dialogs.h>
- #include <DiskInit.h>
- #include <Fonts.h>
- #include <Menus.h>
- #include <PictUtils.h>
- #include <QDOffScreen.h>
- #include <QuickDraw.h>
- #include <SegLoad.h>
- #include <StandardFile.h>
- #include <TextEdit.h>
- #include <ToolUtils.h>
-
- // for QuickDraw 3D
- #include "QD3D.h"
- #include "QD3DMath.h"
- #include "QD3DDrawContext.h"
- #include "QD3DShader.h"
- #include "QD3DTransform.h"
- #include "QD3DGroup.h"
- #include "QD3DCamera.h"
-
-
- #include "BackGroundShell.h"
- #include "BackGroundSupport.h"
-
- // get the interface to my error handler routines
- #include "MyErrorHandler.h"
-
- const RGBColor kClearColor = { 0x0000, 0xffff, 0x0000 } ;
- const RGBColor kWhiteColor = { 0xffff, 0xffff, 0xffff } ;
-
- //-------------------------------------------------------------------------------------------
- // function prototypes
-
- static void InitToolbox( void ) ;
- static void MainEventLoop( void ) ;
- static void HandleKeyPress(EventRecord *event) ;
- static void HandleOSEvent(EventRecord *event) ;
- void InitDocumentData( DocumentPtr theDocument ) ;
- TQ3Status DocumentDraw3DData( DocumentPtr theDocument ) ;
- void DisposeDocumentData( DocumentPtr theDocument) ;
- void DocumentDrawOnscreen(DocumentPtr theDocument, Rect *clipRect) ;
-
- OSErr WritePict( PicHandle myPic, short dstPictFRef ) ;
- OSErr GetOutputFileRef(short *dstPictFRef ) ;
- PicHandle ImageToPict( DocumentPtr theDocument, WindowPtr theWindow ) ;
- void DoSaveAs(DocumentPtr theDocument) ;
-
- //-------------------------------------------------------------------------------------------
- //
-
- Boolean gQuitFlag = false ;
- WindowPtr gMainWindow = nil ;
- DocumentRec gDocument ;
-
- //-------------------------------------------------------------------------------------------
- // main()
- // entry point for the application, initialize the toolbox, initialize QuickDraw 3D
- // and enter the main event loop. On exit from the main event loop, we want to call
- // the QuickDraw 3D exit function to clean up QuickDraw 3d.
-
- void main(void)
- {
- TQ3Status myStatus;
- Rect rBounds = { 50, 50, 350, 350 } ;
- Str255 title = "\pSpinning Box" ;
- FSSpec theFileSpec ; // the file we are opening
-
- InitToolbox() ;
-
-
- if(MetafileFileSpecify( &theFileSpec )) {
-
- SetCursor(*(GetCursor(watchCursor)));
-
- // Initialize QuickDraw 3D, open a connection to the QuickDraw 3D library
- myStatus = Q3Initialize();
- if ( myStatus == kQ3Failure )
- DebugStr("\pErInitialize returned failure.");
-
- // install the error & warning handler - these get called whenever
- // errors or warnings occur, which means we don't have to check so
- // much
- Q3Error_Register( MyErrorHandler, 0L );
- Q3Warning_Register( MyWarningHandler, 0L );
-
- // set up our globals
- gQuitFlag = false ;
- gMainWindow = NewCWindow(nil,&rBounds,title,false,noGrowDocProc,(WindowPtr)-1,true,0) ;
-
- // initialise our document structure
- InitDocumentData( &gDocument ) ;
-
- // try to read the file into the main display group
- if((gDocument.fModel = MyNewModelFromFile(&theFileSpec)) != NULL ) {
-
- // get a bg picturre
- if(PictureFileSpecify(&theFileSpec)) {
- PicHandle thePicture ;
- if((thePicture = OpenPICTFile( &theFileSpec )) != nil ) {
-
- CGrafPtr savedPort ;
- GDHandle gdh ;
- OSErr theErr ;
- Rect bounds = (**thePicture).picFrame ;
-
- GetGWorld( &savedPort, &gdh );
-
- // create the offscreen for the picture, this is faster than
- // calling DrawPicture each time through our update onscreen routine.
- theErr = NewGWorld(&gDocument.fBgPicture, 32, &bounds,nil,nil,0L);
- if(theErr != noErr )
- ExitToShell() ;
-
- SetGWorld( gDocument.fBgPicture, nil ) ;
- DrawPicture( thePicture, &bounds ) ;
- KillPicture( thePicture ) ;
-
- // clear our compositing buffer
- theErr = NewGWorld(&gDocument.fCompositeBuffer, 32, &bounds,nil,nil,0L);
- if(theErr != noErr )
- ExitToShell() ;
-
- SetGWorld( gDocument.fCompositeBuffer, nil ) ;
- RGBBackColor( &kClearColor ) ;
- EraseRect( &bounds ) ;
-
- // restore the environment
- SetGWorld( savedPort, gdh );
-
- AdjustCamera( &gDocument,
- (bounds.right - bounds.left),
- (bounds.bottom - bounds.top) ) ;
-
- SetWTitle( gMainWindow, theFileSpec.name );
-
- SizeWindow( gMainWindow,
- (bounds.right - bounds.left),
- (bounds.bottom - bounds.top),
- false );
-
- ShowWindow( gMainWindow ) ;
- SetPort( gMainWindow ) ;
-
- SetCursor(&qd.arrow) ;
- MainEventLoop();
- }
- }
-
- }
-
- // Close our connection to the QuickDraw 3D library
- myStatus = Q3Exit();
- if ( myStatus == kQ3Failure )
- DebugStr("\pErExit returned failure.");
- }
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- void InitDocumentData( DocumentPtr theDocument )
- {
- GWorldPtr theOffscreen ;
- GDHandle theDevice ;
- TQ3Point3D myOrigin = { 0, 0, 0 } ;
-
- // create a GWorld the size of the window area
- OSErr myErr = NewGWorld( &theDocument->fGWorld,
- 32,
- &gMainWindow->portRect,
- nil,
- nil,
- 0L );
-
- if(myErr != noErr )
- goto bail ;
-
- GetGWorld( &theOffscreen, &theDevice ) ;
- SetGWorld( theDocument->fGWorld, nil ) ;
- EraseRect( &gMainWindow->portRect ) ;
- SetGWorld( theOffscreen, theDevice ) ;
-
- // sets up the 3d data for the scene
- // Create view for QuickDraw 3D.
- theDocument->fView = MyNewView( theDocument->fGWorld );
-
- // the main display group:
- theDocument->fModel = NULL ;
-
- // scale and group center
- theDocument->fGroupScale = 1;
- theDocument->fGroupCenter = myOrigin ;
-
- // the drawing styles:
- theDocument->fInterpolation = Q3InterpolationStyle_New(kQ3InterpolationStyleNone) ;
- theDocument->fBackFacing = Q3BackfacingStyle_New( kQ3BackfacingStyleBoth ) ;
- theDocument->fFillStyle = Q3FillStyle_New(kQ3FillStyleFilled ) ;
-
- // set the rotation matrix the identity matrix
- Q3Matrix4x4_SetIdentity(&theDocument->fRotation);
-
- return ;
-
- bail:
- // we failed setting up the GWorld
- // so we want to quit here
- ExitToShell() ;
-
- }
-
- void DisposeDocumentData( DocumentPtr theDocument)
- {
- if(theDocument->fView)
- Q3Object_Dispose(theDocument->fView) ; // the view for the scene
-
- if(theDocument->fModel)
- Q3Object_Dispose(theDocument->fModel) ; // object in the scene being modelled
-
- if(theDocument->fInterpolation)
- Q3Object_Dispose(theDocument->fInterpolation) ; // interpolation style used when rendering
-
- if(theDocument->fBackFacing)
- Q3Object_Dispose(theDocument->fBackFacing) ; // whether to draw shapes that face away from the camera
-
- if(theDocument->fFillStyle)
- Q3Object_Dispose(theDocument->fFillStyle) ; // whether drawn as solid filled object or decomposed to components
- }
- //-----------------------------------------------------------------------------
- // assumes the port is set up before being called
-
- TQ3Status DocumentDraw3DData( DocumentPtr theDocument )
- {
- TQ3Status theStatus ;
-
- // Start rendering.
- Q3View_StartRendering(theDocument->fView) ;
- do {
- theStatus = SubmitScene( theDocument ) ;
- } while (Q3View_EndRendering(theDocument->fView) == kQ3ViewStatusRetraverse );
-
- return theStatus ;
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- void DocumentDrawOnscreen(DocumentPtr theDocument, Rect *clipRect)
- {
- if (theDocument->fGWorld) {
-
- CGrafPtr savedPort;
- GDHandle savedDevice;
- RGBColor savedColor ;
-
- GetGWorld( &savedPort, &savedDevice);
- // composite the image in the offscreen
- // first draw the BG Pict
- SetGWorld( theDocument->fCompositeBuffer, nil);
-
- GetBackColor(&savedColor);
- RGBBackColor(&kWhiteColor) ;
-
- CopyBits ((BitMapPtr) &theDocument->fBgPicture->portPixMap,
- (BitMapPtr) &theDocument->fCompositeBuffer->portPixMap,
- &theDocument->fBgPicture->portRect,
- &theDocument->fCompositeBuffer->portRect,
- srcCopy,
- 0L);
-
- RGBBackColor(&savedColor) ;
- OpColor(&kClearColor);
-
- // next draw the 3d image over the bg pict using transparent copy
- CopyBits ((BitMapPtr) &theDocument->fGWorld->portPixMap,
- (BitMapPtr) &theDocument->fCompositeBuffer->portPixMap,
- &theDocument->fGWorld->portRect,
- &theDocument->fCompositeBuffer->portRect,
- srcCopy | transparent,
- 0L);
-
- SetGWorld( (CGrafPtr)gMainWindow, nil);
-
- ClipRect( clipRect ) ;
-
-
- // don't need to lockPixels on the GWorld as the
- // offscreen remains locked (see IM: QD3D), the
- // pixmap for a pixmap draw context must remain locked
-
- CopyBits ((BitMapPtr) &theDocument->fCompositeBuffer->portPixMap,
- &gMainWindow->portBits,
- &theDocument->fCompositeBuffer->portRect,
- &gMainWindow->portRect,
- srcCopy,
- 0L);
-
- SetGWorld( savedPort, savedDevice);
- }
- }
-
-
- //-------------------------------------------------------------------------------------------
- //
-
- short HiWrd(long aLong)
- {
- return (((aLong) >> 16) & 0xFFFF) ;
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- short LoWrd(long aLong)
- {
- return ((aLong) & 0xFFFF) ;
-
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- void InitToolbox()
- {
- Handle menuBar = nil;
-
- MaxApplZone() ;
- MoreMasters() ; MoreMasters() ; MoreMasters() ;
-
- InitGraf( &qd.thePort );
- InitFonts();
- InitWindows();
-
- FlushEvents( everyEvent, 0 ) ;
- // initialize application globals
-
- gQuitFlag = false;
- InitCursor();
-
- }
-
- //-------------------------------------------------------------------------------------------
- //
- void MainEventLoop()
- {
- EventRecord event;
- WindowPtr window;
- short thePart;
- Rect screenRect, updateRect;
- Point aPoint = {100, 100};
-
-
- while( !gQuitFlag )
- {
- if (WaitNextEvent( everyEvent, &event, 0, nil ))
- {
-
- switch (event.what) {
- case mouseDown:
-
- thePart = FindWindow( event.where, &window );
-
- switch( thePart ) {
- case inMenuBar:
- break;
-
- case inDrag:
-
- screenRect = (**GetGrayRgn()).rgnBBox;
- DragWindow( window, event.where, &screenRect );
- break ;
-
- case inContent:
-
- if (window != FrontWindow())
- SelectWindow( window );
- break ;
-
- case inGoAway:
- if (TrackGoAway( window, event.where )) {
- DisposeWindow ( window );
- DisposeDocumentData( &gDocument ) ;
- gQuitFlag = true;
-
- }
- break ;
-
- default:
- break ;
- }
- break ;
-
-
- case updateEvt:
-
- window = (WindowPtr)event.message;
- updateRect = (**(window->visRgn)).rgnBBox;
- SetPort( window ) ;
- BeginUpdate( window );
- DocumentDraw3DData( &gDocument ) ;
- DocumentDrawOnscreen( &gDocument, &updateRect ) ;
- EndUpdate( window );
-
- break ;
-
- case keyDown:
- case autoKey:
- HandleKeyPress(&event);
- break;
-
- case diskEvt:
- if ( HiWrd(event.message) != noErr )
- (void) DIBadMount(aPoint, event.message);
- break;
-
- case osEvt:
- case activateEvt:
- break;
-
-
- }
- }
- else {
- // we received a null event, rotate the cube
- TQ3Matrix4x4 tmp;
- Rect theRect = ((GrafPtr)gMainWindow)->portRect ;
-
- SetPort((GrafPtr)gMainWindow) ;
- Q3Matrix4x4_SetRotate_XYZ(&tmp, 0.1, 0.12, 0.08);
- Q3Matrix4x4_Multiply(&gDocument.fRotation, &tmp, &gDocument.fRotation);
-
- InvalRect( &theRect ) ;
- }
- }
- }
-
-
- //-------------------------------------------------------------------------------------------
- //
- void HandleKeyPress(EventRecord *event)
- {}
-
- //-------------------------------------------------------------------------------------------
- //
-
-
-
-